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  • Local Rules

Local Rules Clarification

  

HWGL LOCAL RULES

 
 

Updated April 2026

 
 

IT IS VERY IMPORTANT FOR ALL OF US TO "PROTECT THE FIELD" DURING OUR TOD'S. IF A SITUATION ARISES IN YOUR GROUP OVER THE INTERPRETATION OF A GOLF RULE, PLEASE TRY TO RESOLVE IT AS A GROUP. IF THE SITUATION CANNOT BE RESOLVED TO EVERYONE'S SATISFACTION, PLEASE BRING IT TO THE ATTENTION OF THE RULES COMMITTEE SO THAT A FINAL DECISION CAN BE MADE.

  1. First group may MOVE the markers      in the tee box.
  2. Improvements are allowed on the      putting green including REPAIRING ball marks and FIXING the shape of the      hole.
  3. Pace of Play.... Play "Ready Golf".      Don't lose sight of the group in front of you.
  4. Picking Up.... If you reach 5 over par, you      must pick up your ball and put a box around your score for that hole.      Maximum score is 8 on par 3's, 9 on par 4's and 10 on par 5's. You are      still eligible for the TOD. Tiebreaks will go to a non-boxed score.
  5. Scorecards.... Each group is required to      keep accurate scorecards listing the players IN TEE TIME ORDER with their      course handicaps. The cards must be dated, signed and attested to in order      to be eligible for the TOD. TWO MATCHED CARDS ARE TO BE TURNED IN AFTER      THE ROUND.
  6. USGA/GHIN INDEX AND WORLD      HANDICAP SYSTEM
Golfers are required BY THE WHS to maintain a GHIN. Posting Hole by      Hole on day of play is also required. Any incorrect scores can only be      corrected by your "home course" administrator.
  7. Weekly Competition.... HWGL uses Net Play to      determine the outcome of our weekly competitions. All players will      participate in the TOD.
  8. Net Competitions ... Use same day CHC for TOD net      competitions. Maximum course handicap for TOD is 36. DURING TEAM EVENTS,      FULL HANDICAPS WILL BE USED
  9. Match of Cards (MOC) .... Is used when players have      the same final score in a net competition.
The tie break is based on the      best net score on the #1 handicap hole. If tie isn't broken go to the #2      handicap hole and so on.
  10. Preferred Lies .... HWGL allows the rolling of      the ball in the fairway-no closer to the pin and no more than 6 inches.
  11. Free Relief on Hardpan.... Can only be taken if your      ball has come to rest on a large root OR imbedded gravel or stone. Place      the ball on the nearest tuft of grass no closer to the pin. Ball must      still be on pan
  12. Hole #4—Free relief from damaged cart      path area near drop zone on right side of fairway. Roped off area.
  13. Hole #6—Free relief from protective back      stop fence. No closer to the hole.
  14. Bunkers—Lift, clean (with foot) and      place.
  15. For Discrepencies—Play two balls. Take a picture      if you wish for discussion by the Rules Committee.
  16. Lost Ball or Ball Out of Bounds—Player should take a provisional      shot if they think their ball is lost or out of bounds for a one shot      penalty. Or, the player has the option of dropping a ball two club lengths      into the fairway where the ball went in for a 2 stroke penalty.
  17. Ball in Woods even in poison ivy—Play it as it      lies/ no penalty or 
  18. Unplayable Ball Treat your ball a unplayable and      you have 3 options for a 1 stroke penalty. 1. Take lateral relief 2 club      lengths from the ball. 2. Replay ball from the last position. 3. Back on      the line of relief, going straight back in line with the pin.

 
 

Some reasonable decisions:

  1. Free relief from goose poop. 
  2. Free drop if crow steals ball.
  3. Ball goes down drainage hole.
  4. Relief from aeration holes.
  5. Drop zones on 1, 4, 8,& 9

REMEMBER A WHIFF COUNTS AS A STROKE

 
 

CLARIFICATION OF RULES

 
 

RELIEF FROM ELEVATED CART PATHS

 
 

If your golf ball is on or near a cart path, and the path interferes with your stance, your intended swing, 

or the lie of your ball, you can take free relief.  This means you can find a spot where the path no longer interferes and drop your ball one club length from that spot (no closer to the hole) and play from there.

 
 

LATERAL WATER HAZARDS

A player has four choices to get their ball out of a lateral water hazard for a penalty of ONE STROKE

1. Drop a ball within two club lengths (not nearer to the hole) from where the ball entered the water.

2. Replay the shot.

3. Drop a ball behind the hazard on a straight line from the hole through the spot where the ball  Crossed over the hazard.

4. Use the DROP ZONE…..you can use the drop zone on your second or third shot shot if needed as well!

 
 

PICKING UP BALL

The only time you can pick up your ball is if you reached the mandatory +5 on a hole.  All other putts must be completed…..even if your ball is an inch away.  There are no gimmies during league play.


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